

Although there are some interesting characters, I honestly don’t care about them very much. Nothing really grabbed me and drew me into the story.

Then it’s off to gain power so I could thwart them. Of course, at first the people in charge don’t believe the Nethreim are real so I had to go find proof. There’s goblins running amok, but also Nethreim who are up to no good and making things worse. However, the storyline seems to be fairly generic. Story is one of the main driving forces for me in most games, so I went into Torchlight III hoping for an interesting story which would help propel me through the game. With a level cap of 60 most players will find themselves without new things to learn quickly. However, between the base skills, subclass skill, and movement skills there are a fair amount of options available. Each skill tree is broken up in different columns and skills from each column can’t be learned until specific levels, which helped push me towards increasing the level of my current abilities a bit. One issue I did have early on is balancing learning new abilities with increasing the skill level of the abilities I already had.

#TORCHLIGHT 2 VS TORCHLIGHT 3 HOW TO#
The tutorial also did a really good job of introducing me to the basics of the game and understanding how to navigate not only the maps but the various menus. For people who like to tweak every aspect of their character these options might be disappointing. I prefer the more paired back options because I get overwhelmed when there’s hundreds of choices. There aren’t as many options as some games out there, but there are enough to have a unique look to your character. I also originally thought all of the characters were locked to how they looked during class selection, but after choosing a class, the character customizations options opened up. For example, I decided to go with Blood Drinker Sharpshooter because the Blood Drinker abilities give health regen through attacks and damage taken, which I always enjoy having as I have a bit of a tendency to run headlong into things. Each of these add a set of extra active and passive skills and can change how how the class works. Having only four choices seemed limiting but each class also has a set of relics which are better described as subclasses. There are four base classes to choose from during character creation which are Sharpshooter, Dusk Mage, Railmaster, and Forged. I just wasn’t expecting the more cartoony style initially. Which isn’t to say I don’t like the style of Torchlight III, I really love the style of all of it. Also, most of the goblins I was fighting were kind of cute and I felt a bit bad for killing all of them. For one thing I didn’t even realize I had the blood setting turned on at first because it’s so minimal I didn’t even notice it. This difference became even clearer as I started to play Torchlight III. When I first loaded into the game the first thing which really stood out to me was the unique cartoony style of the artwork, which is a stark difference to something like Diablo III which is much more gritty.
